
So in effect, we're looking at the best of both worlds here. Resolution issues are significantly improved and none of the advantages we saw in the earlier code - such as higher detail geometry at distance - are compromised. The good news is that the new patch massively improves the game's turnout in all of the crucial areas. The extra testing highlighted a stress point that saw PS4 Pro's dynamic resolution scaler hit a low of 1080p, with Xbox One X sitting below that at around 864p. It's safe to say that this is not what we expected, so we submitted our results to Respawn then spent a further couple of days testing and re-testing before publishing our article. However, in actual gameplay, even the earliest campaign missions saw much lower resolutions - and occasionally even lower frame-rates - than the PlayStation 4 Pro version. To quickly recap, our first hands-on with the Xbox One X upgrade did confirm that Respawn has deployed dynamic super-sampling technology - which can, in theory, scale resolution beyond 4K pixel-counts in order to keep the Scorpio Engine's six teraflop GPU fully tapped out. Based on the findings of our report, Respawn Entertainment spent several days retooling the code and a new title update arrived at the tail-end of last week. But the presentations have been convincing and the upgrade palpable - which made Titanfall 2's initial sub-par presentation so disappointing.



Titanfall 2 xbox one 1080p#
It's perhaps not been the 'true 4K' showcase many were hoping for and techniques like dynamic resolution are deployed to scale up current-gen 900p and 1080p games to better suit 4K displays. As the Xbox One X game patches have come rolling in, it's been mostly good news for Microsoft and its new console.
